Wednesday, June 26, 2024

Mindstorms pt 1

    "Mindstorms: Children, Computers, and Powerful Ideas" by Seymour Papert explores the transformative potential of computers in education. Papert extends Piaget’s constructivist theories, which argue that children learn best through active exploration and discovery. He introduces the concept of "constructionism," suggesting that learning is most effective when learners are actively involved in constructing something tangible and meaningful.  The book delves into the use of the Logo programming language, which Papert co-developed, demonstrating how it can help children understand complex concepts through hands-on experimentation.

    The first few chapters of Mindstorms introduces concepts such as the potential of computers to create new learning cultures, the use of programming to overcome math anxiety, and the innovative approach of Turtle Geometry. Throughout these chapters, Papert advocates for a transformative use of technology in education, one that empowers children to explore, experiment, and develop a deep understanding of complex ideas.  Papert discusses how children can develop a deeper understanding of complex ideas through hands-on interaction with computers.  In addition, he discusses the potential of computers to create a new culture of learning, one that is dynamic, interactive, and conducive to exploration and creativity.  I agree with Papert in how computers and technology are tools that allow us to do new things in new ways.

    Papert uses the term "mathophobia" which is the widespread anxiety and fear that many students experience when learning mathematics.  He advocates for a new approach to teaching math through computer programming, specifically using the Logo programming language and how programming can demystify math and make it more engaging and approachable, helping students overcome their fear and develop a genuine interest in the subject.  To combat "mathophobia," Papert introduces Turtle Geometry, a core concept in Papert’s vision of using computers in education. Turtle Geometry uses the Logo programming language to control a turtle-shaped cursor on a screen, allowing children to draw shapes and explore geometric concepts.  He presents Turtle Geometry as a "Mathland," a place where children can play with mathematical ideas and develop their own understanding through experimentation.  I enjoyed the connection of Turtle Geometry to what we did in class this past semester.  I thought that the activity is a great example of how learning is most effective when learners are actively involved in the learning process.  

    Papert argues that computers can be powerful catalysts for creative thinking and problem-solving.  He emphasizes the potential of computers to foster a more student-centered, exploratory approach to learning, where children are active participants in their own education.  I agree that computers are a great tool to encourage creative thinking and problem-solving.  With the technology generation of students we have, we must take advantage of this knowledge they have with technology and use it as a catalyst for active exploration and discovery. 

Wednesday, June 19, 2024

Welcome to Mindstorms!

    Welcome to my blog!  My name is Angelica and I am a first-year elementary school-based technology specialist for Fairfax County Public Schools (FCPS).  Prior to this new role I taught second grade for seven years at Loudoun County Public Schools (LCPS).  During my years as a second grade teacher I gained experiences and knowledge with integrating technology into the classroom curriculum.  I love teaching students especially when it involves integrating technology.  Throughout those years I not only taught students about various computer science tools but I also coached and mentored teachers and teammates in how to integrate those tools into the curriculum.  In addition to teaching second grade, I also led an after school program, called PROPEL, for fourth and fifth grade teachers that provided students with STEM opportunities while developing higher-level thinking skills.  PROPEL students were able to gain knowledge and experience with coding and robotics.  All of these experiences allow me to be knowledgeable with coding, robotics, and computer science programs and tools.  With my new role at FCPS, I'm able to use that knowledge and experience to teach, mentor, and coach both students and staff about these wonderful computer science programs and tools.  

    In these series of blogposts, I will be discussing the book Mindstorms: Children, Computers, and Powerful Ideas (2nd generation).  I am looking forward to reading the book and discussing how computation offers a practical way of developing problem-solving and quantitative reasoning skills for children.  With technology changing everyday, I am excited to read about and discuss the ways computers can help us learn and gain computer literacy through computation.  I'm interested to read how computation teachers children to think creatively and clearly.  I'm so excited to read Mindstorms and apply what I learn from the book to my new role as a school-based technology specialist!  Join me in my journey as I discover how computation teaches children to think creatively and clearly, in addition to allowing children to develop problem-solving and quantitative reasoning skills!

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